You say something. No, YOU say something.
Friday, December 15th, 2006
We just flipped a switch behind the scenes that seems kinda minor on the surface. But we think that it has the potential to dramatically improve the experience of chatting in a Challenge! game lobby. That switch? The one over by Andy’s desk that reads PROVIDE CHAT HISTORY EVERY TIME SOMEONE ENTERS THE ROOM. (It’s bright orange — but pretty heavy and slathered in industrial gear grease. Sorta looks like this.)
Why did we just now flip the switch? To be honest, in all the hubbub of getting online multiplayer games and contender status and chat lobbies up and running, I’m not quite sure we even realized that it wasn’t working that way. After all, when you’re busy messing around and developing a feature like chat, it sure can seem like there’s a lot of hustle and bustle and [fake, often unpublishable] conversation happening. Even once we launched the Challenge! games, the lobbies were full of folks hanging out, setting up Galaga stand-offs, smack-talking, and just shooting the breeze.
But then the dust settled, and we noticed the social effects of not having a chat history. Unless a very fast and furious conversation was in progress, every time a person entered the chat room they were confronted with a blank slate. And then they were on the hook to kick things off. The result? Everyone ended up in the undesirable role of first-to-speak. Not a conducive setup for instigating chat.
Now that we’ve flipped the switch, it’s different. You enter a chat lobby and automatically see the last 20 lines of conversation. You can get a feel for the flow of the room. You no longer get the sense that everyone’s counting on YOU to get the party started. This is our theory, at least. Folks are going to have to get accustomed to the change and maybe even relearn how the chat lobbies operate. We’re going to be closely watching to see the effects of this change, but our initial assumption is that it will be nothing but positive. So look for us online — and feel free to leave messages for us to test it out. The conversation in Street Fighter Alpha 3 is going to be flowing non-stop, but grafitti up something in Zoo Keeper and we’re sure to see it.

