Archive for December, 2006

Why 3D?

Wednesday, December 6th, 2006

I got an email recently (our first to Angled Whiteboards!) from a nice person named Rene. Rene asked “What influenced you to create what could be considered a 3D UI instead of just a regular flat window based one?” and “…was ever a point where gametap had just a regular interface or if it was always what we see now?”.

First, I have to say as a designer, that GameTap is far and away the most fun project I’ve ever worked on (and I’ve been in this interactive media business for about as long as it’s been possible to be. Yeah, don’t ask.) Anyway, GameTap and 3D. For the real skinny, I went straight to the source, Blake Lewin. Blake is the visionary who invented GameTap, and it was his passion for both games and innovative UI that inspired the product we have today. His reasons for 3D (and our mission in design) included:

  • On-Air Look
    Putting fresh visuals and content around a back catalog that spanned decades was a similar approach to the type of video packaging Turner put around the Hanna Barbera library to make Cartoon Network and the MGM library to make Turner Classic Movies
  • Make browsing fun (and easy)
    Use the 3D space to create an environment that inspires a similar emotional (and positional) response as wandering the aisles in your favorite game/video/music store
  • Navigate with any device
    GameTap had to be navigable using just about any input device - from a mouse to a keyboard to a gamepad to a remote control

Our target audience was, um, everybody (not too helpful, except we had to make it understandable — intuitive, even — for everyone from 6 to 60). The environment needed to be console and genre neutral but still provide an immersive game-like experience. The content, while all game-oriented, is rich and dense. And finally, we were delivering authentic game-play in a way that web-based game download sites can’t.

All those things added together seemed perfect for a 3D UI. You can do things in 3D that you can’t in a flat windows-based app, like stack content in interesting ways and provide far better sense-of-place and continuity.

So, GameTap has always been 3D, but it took on all kinds of different guises before it became what you see today. We had 3D lattices and particle clouds and grids and spirals and this one thing that felt like a tilt-a-whirl (iow, sick making. it had a very short life). We had heads-up displays instead of places and we had rubber-band nav. But at the end, after a lot of testing and trying and comping and testing some more, we ended up with the UI you see today.

Model Evolution

Did we accomplish our goal? I like to think so, although with a UI as unique as this one, we aren’t often met with ambivalence. No, there’re usually pretty strong feelings… More good than bad, so far. And, if there is one review that makes me smile every time I think of it, it would be this one at Gamers with Jobs. Yes! Thank you, rabbit! That’s it! You *got* it.

Will GameTap always be this way? Who knows. What I do know is that we’re continuing to build out the inside of the space to better serve our power users - with things like ‘my leaderboards’ and ‘my challenge games’ in My GameTap, with screenname popups and save games, and with some other stuff that’s coming *very* soon that a ton of people have asked for. Nope. Not telling. Mum’s the word. You just have to wait and see. :) All that, while remaining true to the ‘navigate with anything’ rule. It’s challenging. And fun. Oh. I said that already, didn’t I?

Thank you, Rene, for sending us an email. And for any of you out there with a question about GameTap, email us.

If only our whiteboards were so, uh, big.

Monday, December 4th, 2006

Undergoogle

Google’s master plan. Thanks Nikto.

New this week.

Friday, December 1st, 2006

This week’s theme is 20th Century Warfare. New FPSes, new strategy games, new guns. The first (and maybe last?) strategy game I ever played was the The Ancient Art of War. On a Macintosh Plus! I’ll have to give this Cuban Missile Crisis game a shot, though. Looks like the graphics have improved a little bit between 1987 and 2005.

Those of you with younger kids aren’t left out either — plenty of new family-friendly games this week as well. Maybe I’ll turn the Christmas card over to xamount jr this year. Looks like he can use Putt Putt One Stop Fun Shop to do the whole thing?

Speaking of Christmas, GameTap TV’s got Twisted Sister in the studio belting out an exclusive metal version of the The Twelve Days of Christmas. So. Follow the bouncing skull and sing along:

Twisted Sister

Finally, the first of the Sam & Max machinima shorts is live this week! And they’re talking about my favorite food! Hot dogs!

New Games:

Now with Challenge! multiplayer support:

New on GameTap TV:

  • Sam & Max: Frank Discussion
  • GameTap Tracks: Twisted Sister
  • GameTap News: Motor Storm
  • Quick Hit: Matt Costa
  • SeaLab 2021: Murphy Murph and the Feng Shui Bunch
  • Sam & Max: A Glitch in Time
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