New this week.
Thursday, March 29th, 2007Balls… balls… balls… Sam & Max Episode 5!
New games:
New on GameTap TV:
- GameTap News: Burnout
- Sealab 2021: Tourist Season
Don’t let your sleeves dangle. Don’t stand up too fast.
Balls… balls… balls… Sam & Max Episode 5!
New games:
New on GameTap TV:
Dinah and I are IN THE THICK of it over here, so we don’t have time to do up a full blow-by-blow 1.8 design path review. But we do have a couple of whiteboard photos.
Some whiteboard activity was wiped clean before it could be photographed — the Gotta-Getta-Game concepts that got erased were superfun (at one point, you’d have been hard pressed to say one particular drawing wasn’t a bus). But a lot of things in 1.8 ended up going pretty cleanly from whiteboard to implementation anyway.
The naked, somewhat informative download process in 1.7:
The revised, more informative download process in 1.8:
Some of the minor points we worked through on this:
My Playlists initial sketch:
Minor design points (and other stuff you might notice):
You can’t beat this new and simple contraption.
[Chocolate extra]
Being a Mac guy, I’ve been a fan of Bungie since the original Marathon series (Frog blast the vent core!). And while I gave Oni a shot, and am a huge Halo fan, I never tried the Myth series. NOW’S MY CHANCE.
Zork Zero also gets added this week. I played a lot of Infocom games as a kid and played almost all of the Steve Meretzky games — but I love this nugget from Bonus Material:
Zork Zero is by far the most ambitious and lengthy Zork game — longer than all three games in the original trilogy combined. At least 1,300 moves are required to win; most players find themselves making closer to 10,000.
Put me firmly in the “most players” camp.
Finally, close out the month with The Best of 2000+ in GameTap Picks. 2000+? The 2000s? The Aughts? I’ll be glad when we hit the 20s, so we’ll have a clear and obvious way to refer to our decades again.
New games:
New on GameTap TV:
From the Suggestion Box
“I think it would be cool to have a pulldown window with all your screen names, because I have a 4 year old son with an account and he doesn’t know how to spell very good on the keyboard, and his SN is rather long. We gave him an easy password, but I thought there was a pulldown window for some reason.”
There is indeed an option for a pulldown (or combo) on the login form, but there’s a secret to it. Here’s how to transform the screen name entry field to a combo:

Oh. Do this at your own risk. As long as that checkbox is checked, anyone using your computer can log in as you.
We check the suggestion box regularly, so if you have a question or a suggestion about how the GameTap UI works, post it there, or send it to us here.