GameTap 1.8
Thursday, February 15th, 2007It’s a big week for GameTap - version 1.8 is out today, delivering Vista support. But that’s not all - the rest of the update is wrapped around performance, usability, and a few requests from you via the Suggestion Box. To say nothing of Myst Online: Uru Live coming out of beta. And another stealth release AW exclusive easter egg from us.
So, what’s in 1.8? A few weeks ago, we posted a picture puzzle preview - a few of you guessed what the features were (and got a lot of them right). Here’s the skinny:

- My Favorites becomes My Playlists - now you have the ability to create your own playlists on the fly. Add games to one or more lists and name them whatever you like. Use the new and improved Heart icon on the Infocard or in My GameTap/Playlists.
- Manage all your downloaded games right up front in My GameTap/Playlists. See what’s downloaded, sort by name, size, or the last play date. Jump straight to the game or delete it from your cache to make room for more.
- All new game download progress indicators, including a bandwidth meter. Plus, see the download size before you even begin. And, of course, download up to three in the background while you play another.
- And, speaking of downloading in the background, now the download dots animate to show progress. See at a glance without a hover how much is left to go. And when it’s done, a nice little slide-up alert.
- Take control of GameTap Home - page through the promos at your own pace or set the slide show going.
- Don’t know what to play? Go to Search and spin the wheel with Gotta Getta Game. Try it, it’s surprisingly fun (and you might find some hidden gems).
Set your refresh rate. This feature got pulled at the last minute because it’s still buggy in Vista. Coming soon to a monitor near you.- And, back to game downloads - now you can pause and resume your game downloads indefinitely (meaning when you pause it, it stays paused until you resume it or cancel the download). Sweet!
But wait. There’s more. Here are a few things we managed to tuck in to the corners:
- Audio settings remembered between sessions
- Bypass the intro video - just hit ESC
- Mouse scroll through the subcats in the rings (thanks to Slack3r78)
- Delete a game from your cache right from the Infocard
- “Don’t show me this again” for certain notification popups
- Enhanced game system requirements, known issues, and possible solutions
- Animations that inform - Home animates up to its button in the top toolbar and background downloads animate down to the dot
- Enhanced hover/focus feedback on the promo posters in GameTap Home
And one last thing, for people installing GameTap for the first time. Now you can choose a different location for games and content. For those of you with GameTap already installed (aka pretty much everyone reading this blog), we’ll have some instructions for you soon on how to manually back up and move your games.
All in all, it’s a big week. We can put a checkmark next to dozens of feature requests made in the suggestion box and get busy on the next ones.
Enjoy!

We just flipped a switch behind the scenes that seems kinda minor on the surface. But we think that it has the potential to dramatically improve the experience of chatting in a Challenge! game lobby. That switch? The one over by Andy’s desk that reads PROVIDE CHAT HISTORY EVERY TIME SOMEONE ENTERS THE ROOM. (It’s bright orange — but pretty heavy and slathered in industrial gear grease. Sorta looks like
Now that we’ve flipped the switch, it’s different. You enter a chat lobby and automatically see the last 20 lines of conversation. You can get a feel for the flow of the room. You no longer get the sense that everyone’s counting on YOU to get the party started. This is our theory, at least. Folks are going to have to get accustomed to the change and maybe even relearn how the chat lobbies operate. We’re going to be closely watching to see the effects of this change, but our initial assumption is that it will be nothing but positive. So look for us online — and feel free to leave messages for us to test it out. The conversation in Street Fighter Alpha 3 is going to be flowing non-stop, but grafitti up something in Zoo Keeper and we’re sure to see it.